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#44
On People-Centered Adventure Design (https://weirdwonder.bearblog.dev)
Published 12 hours, 57 minutes ago 6 -
#45
Why are Splatoon 3's maps like that (https://blog.someplace-else.xyz)
Published 4 days, 12 hours ago 10 -
#46
Mistakes I Made When I Started Programming and How I Overcame the Self-Doubt Phase (https://minami.bearblog.dev)
Published 8 hours, 13 minutes ago 5 - #47
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#54
Joselito faz sites está fazendo sites na APOIA.se. Mas só se você quiser. (https://joselito.blog.br)
Published 1 day, 21 hours ago 6 - #55
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#56
what i'm grasping for is not a place, but a feeling (https://tiramisu.bearblog.dev)
Published 1 week ago 14 - #57
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#58
Give her my number & have her text me (https://kylevallans.bearblog.dev)
Published 4 days, 2 hours ago 8 - #59
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Score = log10(U) + (S / D * 86,400)
Where,
U = Upvotes of a post
S = Seconds since Jan 1st, 2020
D = Days modifier (currently at 14)
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D values is used to modify the effect of time on the score. The higher D, the more time gravity influences post score.